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Oliver Reichenstein

Aesthetics

August 22, 2018

As the success of design has become measurable, it has transformed a handicraft into an engineering job. Not the master designer but the user is the arbitrator of good design. The key performance indicator is not beauty but profit. As financial and technical performance was gained, beauty left the stage. Now it feels like something is missing. Design used to be in the hands of masters. A select circle of mad men and women that dressed like rock stars and saw grids where others see letters,

Designed in China, Assembled in California

July 4, 2018

As China starts outdoing us economically, technically and strategically, we are turning Chinese, slowly losing the spiritual, cultural and political texture that made us different. China’s Xi Jinping is in a good mood. He just got approved to be president for life. His country is doing better than ever: …this is ‘the best period of development since modern times, while the world is undergoing the most profound and unprecedented changes in a century’…Xi refers to the current period as a period of unprecedented strategic opportunity for China…1 China has already outperformed the rest of the world.

Take the Power Back

February 7, 2018

You may have heard that the best way to deal with the “information overload” is to switch off your devices. To take a break from the Internet. Go for a run. Roll out the Yoga mat. Read a book. Talk to your friends. Switching off is good advice. But eventually, you’ll be back. How about changing? Changing from passive, to active. From scroll to search, from react to rethink, from like and retweet to write and link.

Die A Little

January 30, 2018

Language has the power to make us understand others, to feel like others through time and space. To almost become someone else. Used as tool, computers can help us amplifying the use of language. But if we talk to them alone, they can extract understanding for commercial use and make us die a little.

Make Bots Identifiable

January 24, 2018

Everybody that has an interest in influencing public opinion will happily pay a handful of Dollars to amplify their voices. Governments, political groups, corporations, traders, and just simple plain trolls will continue to shout through bot armies—as long as it is so cheap. Bots are cheaper than buying ad space, less risky than a network of spies, more efficient and less prone to failure than creating 50 fake accounts by hand. If bots could be identified and tagged,

Is Time Money?

January 17, 2018

Bitcoin rose from 1,000 to 19,000 in a couple of months. Today it fell back to 10,000. If time is money, then what happened to people’s time? Is it lost? We hear “time is money” so often that we forget what it means. When we say “time is money” we usually mean that those who save time will save money. “Time is money” because work takes time. But if time equals money, those who own money own other people’s time.

Design is Political

January 16, 2018

Everything around us is designed. Design shapes cities, gives form to houses, sketches and connects spaces; designers define our environment, our things, bodies and minds. Design is political. Nine years ago, a young man walked into our office in Harajuku and presented himself as an Obama online campaign manager. “The guys on my team read your articles and follow your work. I came by to meet you and thank you.” Holy cannoli! Once in a while we learn who uses our work and this comes like an electric jolt.

Web Trend Map 2018

January 15, 2018

Don’t get too excited. We don’t have it. We tried. We really tried. Many times. The most important ingredient for a Web Trend Map is missing: The Web. Time to bring some of it back. The last map we did was inspired by the sumo tournament maps. It was cool, but we designed it in February 2011. The Tsunami hit the Japanese coast and using anything related to Japan to promote anything other than catastrophe relief would have been wrong.

News from Facebook

January 13, 2018

Step by step, Facebook has cut the news from its feeds. Yesterday, they confirmed that they will focus on content from friends and family while de-emphasizing news. How come? A brief history of the odd partnership between Facebook and the news industry and what it means for us. As an early startup, we were giving our best building up both our Facebook and Twitter community. Things were going well for startups that were willing to share know-how in return for attention.

Why we like distractions

January 10, 2018

Just when it really matters and we should really do what we are about to do we are most vulnerable to distractions. How come? And what can we do about it? Distractions allow us to delay the moment of truth where we need to show who we really are, what we can really do, where we need to expose ourselves, prove ourselves, and ultimately face the mirror of reality. That is why getting started with important matters is particularly hard.

The Ideal Paragraph

January 6, 2018

You may have read or heard that the ideal paragraph consists of one thought. Clearly, there are various ways to begin and end a thought. One way is to start with a claim or topic sentence, offer examples for your claim, explain how your examples support the claim, repeat the claim in the light of the examples, and build a bridge to the next thought. It is not clear if the ideal paragraph has five, six, seven, a maximum or a minimum number of sentences, as it is not clear what one thought is, where or how it begins, and where or how it ends. On second thought, one could as well argue that every sentence consists of one thought.

Who serves whom?

January 4, 2018

Artificial Intelligence is a complex riddle for all sorts of experts. It’s full of magic, mystery, money, mind-boggling techno-ethical paradoxes and sci-fi dilemmas that may or may not affect us in some far or near future. Meanwhile, it already shapes our everyday life. Things already go wrong. And no one is responsible. What can we do? Pocket calculators have been beating us at math for a couple of decades now. Bots programmed to influence human dialogue on social media are showing the middle finger to the everyday Turing tests called bot-or-not.

“Art at scale”

January 1, 2018

The excerpts from recent Alan Kay emails are a gold mine. The text itself is a raw cut-up from a series of private emails. Kay argues that fundamental innovation and following objectives run counter to each other. Very much like art, fundamental research needs to be free from objective purpose. Big businesses have been created on top of great innovation. The inverse is, according to Kay, unlikely, if not impossible: One cannot innovate under business objectives.

Duospace!

November 23, 2017

In Search of the Perfect Writing Font Monospace is the typical choice that communicates writing. With iA Writer Duospace, we went a step ahead. After seven years of offering no font options to write, iA Writer now comes with a choice. Next to the monospace Nitti you will now find a brand new duospace font. Duospace? Caan yoo feeel iit? No? Yeah, it’s subtle. We are not adding a completely new flavor for fun.

Speaking Schedule

November 1, 2016

iA is speaking at a wide range of design and tech conferences. An overview of past and future events.

UX Lessons In Game Design

June 14, 2016 Design, Icons, Interface, Technology, User

To spice up our monster essay on icons, we created an icon monster shooter arcade game. Planned as a one week hackathon, it turned into an amazing one year adventure. Here is what UX designers learned creating an arcade game.

Multichannel Text Processing

June 10, 2016

In the classic era of word processing, text was born between MS Word and a printer. Today, it is written and edited on multiple devices and apps, then mailed, printed, copied, pasted, annotated, published, RSSed, shared and re-shared, using all kinds of tools and platforms. Stubborn proprietary file formats fail in this frantic new environment. Plain text does better, but lacks Rich Text’s formatting. Markdown could be our golden gun. If only it looked a little shinier!

On Icons

June 2, 2016 Communication, Design, Icons, Interface, Typography, Usability

Icons save space. Icons look crisp. Icons give quick answers to hard questions: How do we make it nicer? How can we brand it? How do we make it more fun? We ♥ icons. Until they start messing with our minds.

Information Entropy

August 5, 2014 Entropy, Information, Information Architecture, Interface, Structure, Technology, Usability

Will information technology affect our minds the same way the environment was affected by our analogue technology? Designers hold a key position in dealing with ever increasing data pollution. We are mostly focused on speeding things up, on making sharing easier, faster, more accessible. But speed, usability, accessibility are not the main issue anymore.

Putting Thought Into Things

July 22, 2014 Communication, Context, Design, Strategy, Structure, Usability, User

To get a good perspective, we start our projects with research. We go mobile first for prioritization, and we want all the content first so we can design in the browser… Unfortunately, the reality of web design follows a different stereotype.

Logo, Bullshit & Co., Inc.

September 5, 2013

Everybody likes logos. Everybody wants their own logo. Everybody wants to make their own logo. Everybody has a computer and some fonts. Anybody can make a logo. What makes designers think they are so special?

Learning to See

March 19, 2013 Context, Design, Interface, Typography, Usability, User

Learning to design is learning to see, an adventure that gets more and more captivating the further you go. A love letter to my profession.

Mountain Lion’s New File System

July 25, 2012 Context, Design, iA Writer, Information Architecture, Interface, Structure, Usability

Apple has been working on its file system and with iOS it had almost killed the concept of folders—before reintroducing them with a peculiar restriction: only one level! With Mountain Lion it brings its one folder level logic to OSX. What could be the reason for such a restrictive measure?

Twitterror

June 14, 2012 Communication, Information, Interface, Social Media, Usability

How do you deal with erroneous tweets? Not any erroneous tweets, your erroneous tweets. The tweets that you misspelled or, worse, that contain information you later discover is false, or a late night knee-jerk response you regret in the morning.

Responsive Typography: The Basics

June 1, 2012 Design, iA Writer, Interface, Responsiveness, Threshold, Typography, Usability

When we built websites we usually started by defining the body text. The body text definition dictates how wide your main column is, the rest used to follow almost by itself. Used to. Until recently, screen resolution was more or less homogeneous. Today we deal with a variety of screen sizes and resolutions. This makes things much more complicated.

Follow-up to “Sweep the Sleaze”

May 31, 2012 Branding, Communication, Digital Strategy, Social Media, User

Our call to question the common practice of blindly adding social media buttons to every page got a lot of attention, and found many friends across the board. This proves we are onto something. Let’s look at some of the more critical reactions.

Sweep the Sleaze

May 29, 2012 Branding, Communication, Digital Strategy, Social Media, User

Promising to make you look wired and magically promote your content in social networks, the Like, Retweet, and +1 buttons occupy a good spot on pretty much every page of the World Wide Web. Because of this, almost every major site and brand is providing free advertising for Twitter and Facebook. But do these buttons work?

Improving the Digital Reading Experience

April 3, 2012

There is a difference between checking Google Maps on your iPhone and asking a stranger for directions. It matters whether you listened to Beethoven’s 9th in a concert hall or in your living room, whether it plays from a vinyl LP or from your iPod. King Lear is not the same experience when seen at the theatre, studied on paper, or scanned on a Kindle.

“Why Simplicity Creates Great User Experiences” (DRT)

November 6, 2011 Design, Information Architects, Information Architecture, Interview, Strategy, Structure, Usability

Interview with William Channer for DRT, focusing on “the importance of keeping interfaces simple, why current websites are complicated and the pitfalls of research and why it's a good starting point to understand user expectations.” This is the unedited transcript of the interview.

iABC

July 5, 2011 Communication, Design, Typography

The idea: Look at the history, shape and sound pattern of each letter, sum it up in 140 characters, and collect a beautiful specimen for each letter.

Business Class: Freemium for News?

May 4, 2011 Branding, Communication, Design, Information Architecture, Interface, Newspaper, Usability

I had a perspective-changing talk on the subject of pay walls with the chief executive of a big publishing company (no, I can't tell you who). He asked me what I think about pay walls.

A Web Designer on Fukushima

April 26, 2011 Information, Japan, Technology

I'm not a nuclear expert. I am a 40-year-old Swiss web designer, with a degree in philosophy, living in Tokyo. And I'm a father of a two-year-old boy. I was nonchalant about nuclear energy so far, but recently, I've read a lot about it; it's hard to understand the discussion.

Open Letter to my Friend Zeldman

November 22, 2010 Advertisement, Communication, Information Architects, Social Media

After an anecdotal back and forth with Zeldman about the .Net awards where he was sponsor, judge, and recipient of three medals, @jobgold asked whether I was against prizes in general or just the "circle jerk" prizes, I answered that "All awards should go from old uncles (like me or @zeldman or whoever) to young people. They need it."

iPad: Scroll or Card?

October 21, 2010 Communication, Design, Interface, Modular Design, Scrolling

How do you navigate content on the iPad? Scroll or flip? In 1987, the biggest neck beards in tech held a conference on the Future of Hypertext and there were two camps, “Card Sharks” and “Holy Scrollers”. They had an epic battle over this question: Should you scroll or flip pages on the screen? Who won the fight?

Gap: Controlled Brand Demolition? No.

October 13, 2010

There has been speculation about whether the Gap redesign was a super-dynamic marketing stunt, or just mere tomfoolery. If you know how plump most big corporations are, the answer to that seems pretty clear (tomfoolery). In the light of the recent run of brand redesign hullaballoos, it’s worth discussing whether scandalous redesigns help brand awareness or hurt brand image.

Can Experience be Designed?

September 17, 2010

Do architects design houses or do they design “inhabitant experiences”? The bullshit answer is “They design inhabitant experiences”. The pragmatic answer is: “They design houses”. The cautious answer is: Architects design houses that lead to a spectrum of experiences, some foreseen, some not. But they do not design all possible experiences one can have in a house.

WIRED on iPad: Just like a Paper Tiger…

May 28, 2010 Design, Structure, Typorgaphy

First, the paper magazine was crammed into the little iPad frame. In the form of a PNG slide show. To compensate for the lack of interactive logic, this pretty package was provided with a fruity navigation.

Designing for iPad: Reality Check

April 12, 2010 Design, iA Writer, Information Architects, Interface, Responsiveness, Scrolling, Typography

Over the last two months we have been working on several iPad projects: two news applications, a social network, and a word processor. We worked on iPad projects without ever having touched an iPad. One client asked us to “start working on that tablet thing” before we even knew whether the iPad was real.

iA’s 2006 Facebook Designs, Redesigned

March 8, 2010 Design, Information Architects, Information Architecture, Interface, Structure, Threshold

From December 2006 to February 2007 we were in touch with the product manager of Facebook. The prospective: Redesigning Facebook. Eventually. Since the contract was never signed, we kept our designs in the drawer. Until now…

API for News? Reuters, NYT & iA Inc.

February 23, 2010 Business, Digital Strategy, Newspaper, Structure, Technology

Last week at Media2010, Marc Frons (Chief Technology Officer, Digital Operations, New York Times), Nic Fulton (Chief Scientist, Thomson Reuters), and I were asked several questions on the future of news…

What’s Next in Web Design?

January 5, 2010 Design, Interface, Responsivenss, Threshold, Typography, Usability

I’ve been asked by the Italian magazine L’Espresso to write an article on The Future of Web Design. Here is the (longer) English text.

Web Trend Map Video Interview

December 10, 2009 Design, Information Architects, Information Architecture, Information Design, Interview, Japan, Trend Map

I sat down with the video team of GaijinPot for a short interview about the Web Trend Map.

Can Experience be Designed?

December 2, 2009 Design, Information Architects, Usability, User

First, think of a number between one and ten. Then take a step back and look at the words “User Experience Design” as if you had never seen them.

Dynamic Pricing for Digital Goods

November 18, 2009

We decided to sell the WordPress template of our own site. The problem we had to solve was not "why?" but "how much?" After a long debate we decided to try something new: dynamic pricing.

Kenya Hara On Japanese Aesthetics

October 29, 2009 Design, Japan, Usability

What makes Japanese design so special? Basically, it's a matter of simplicity; a particular notion of simplicity, different from what simplicity means in the West. So are things in general better designed in Japan? Well, actually, it's not that simple…

Tell me again: Who Relaunched Krone.at?

October 13, 2009 Branding, Design, Information Architects, Information Design, Newspaper

I got an email the other day from a young entrepreneur that asked whether we send out press releases. The answer is twisted: So far I have refrained from sending out press releases. But that might change…

The Value of Information

August 31, 2009 Advertisement, Business, Information, Strategy

When confronted with the necessity of offering news for free, editors are quick at pointing at the cost involved in news production. Which of course is beside the point. Information on the Internet is as common as snow in the arctic. You can't expect Eskimos to buy a snowman.

Future of Journalism: A Little Bit of Everything Please

July 22, 2009 Business, Design, Digital Strategy, Entropy, Information, Newspaper, Structure

Recently, there has been a quality renaissance in the discussion about the economic future of journalism. While some are still touting the one miracle solution (usually alluding to Google’s business model and success), a lot of ideas have arisen that will probably make up for the economic future of journalism as a whole. Time for a summary.

The Spectrum of User Experience

June 30, 2009 Design, Information Architects, Information Architecture, Usability, User

Designers are narcissists, programmers are nerds, and whoever wears a tie must be a jerk. Designers, programmers and business people love to hate each other. That's why we keep them separated…

Kill Blog Comments?

April 23, 2009 Communication, Design, Information Architects, Strategy, Structure, Users

Blog comments have an innate communication problem: You can't discuss and moderate the discussion at the same time.

Social Media Marketing? Kaboom, Baby!

March 22, 2009 Advertisement, Business, Buzzwords, Entropy, Information, Social Media, Strategy

"Social media marketing" is bullshit. If that upsets you, don't read the following text.

New and Dirty: Tweet Blogging

March 17, 2009 Communication, iA Writer, Social Media

We all waste too much time reading (and writing!) boring text. Here is one solution to the problem.

The Age of Digital Baroque

November 10, 2008 Buzzwords, Communication, Social Media

After all, blogging is over now, isn't it? Very probably so.

Webapp Death Match: Google vs. Apple

November 10, 2008 Context, Design, Interface, Threshold, Usability

With websites turning more and more into web applications, functionally as well as aesthetically, it'd be interesting to look at what makes a Web app work in terms of skinning. We start off by comparing two different approaches: HTML-skin vs. desktop-application-skin. In other words, Google versus Apple.

Elvis and the Opposite

July 5, 2008 Advertisement, Communication, Digital Strategy

A 14-year old video blogger named Fred somehow managed to get a fan base of almost 45 Million users. Now instead of asking how that's possible, Seth Godin and Robert Scoble trivialize his success. Did they forget what Elvis said?

Data Gourmet

June 5, 2008 Communication, Digital Strategy, Digital Transformation, Entropy, Information, Social Media, Strategy

The IT-Revolution promised to free and enrich us. To free us from propaganda, to free us from mindless TV, to free us from advertisement torture, and to enrich us by letting machines do all the boring work so we'd have more free time. So, how did it go?

Surfing the Avalanche

April 11, 2008 Advertisement, Business, Digital Strategy, Strategy

The supposed recession is the best thing that could happen to us readers, consumers, new media makers. Avalanche, take us with you!

Use Your Real Name When You Comment

March 5, 2008 Communication, Context, iA Writer, Social Media

Dear anonymous reader, if you intend to be critical: Be our guest. But if you're our guest, act like a guest.

Predictions for 2008

January 9, 2008 Business, Buzzwords, Digital Strategy, Digital Transformation, Entropy, Information, Predictions, Social Media

This year we have seven predictions. If they are as accurate as last year’s, we should make this a paid service.

Looking Back on 2007

January 8, 2008 Business, Buzzwords, Digital Strategy, Digital Transformation, Entropy, Information, Predictions, Social Media

Here’s what we said was going to happen in 2007 one year ago, compared to what really happened…

This is madness! No, This is Radiohead

October 22, 2007 Advertisement, Business, Digital Strategy, Digital Transformation, Notes, Technology

The release of music for free online is certainly no new thing, with many bands finding success through file-sharing. That fill-sharing kills the record industry is also nothing new, however Radiohead recently made it official by showing that it's possible the make and reach millions without either.

Branding Crimes: 4. The Start-Button

September 13, 2007 Branding, Context, Design, Interface, Threshold, Usability

We have hated this thing for over 12 years now—the button that launches a pull-up menu. Only the twisted minds over at Redmond could come up with this. Yeah, I know it's not a real "Start" button anymore, with Vista it's become more of a clickable logo like the Macintosh one. But, after all this time, it is still a push-up menu. And that is another major branding crime. Why?

Branding Crimes: 2. Stealing Interfaces

September 2, 2007 Branding, Context, Design, Interface, Threshold

A wonderful example of what not to do if you believe that Brand = Interface. Copying interfaces defines you as a second choice company.

Branding Crimes: 1. Missing Logo

August 31, 2007 Branding, Context, Design, Interface, Threshold

The Interface is the brand—but few interfaces qualify to leave out the main orientational element—the logo.

Face Off: The Essentials of Online Rebranding

August 14, 2007 Branding, Business, Context, Design, Information Architects, Interface, Threshold

A company may choose to rebrand itself because of a merger, a bankrupting scandal, or because they simply have outgrown their name. These are solid reasons; however, on the web, rebranding should be considered with the caution of a face transplant.

A Word on Design Value

June 5, 2007 Business, Design, Digital Strategy, Information Architects

The other day we got a telephone call from a business man that planned to "exponentially increase" his Internet performance. His budget? $1,000.

Web Ad Spend Overtakes Newspapers

March 30, 2007 Advertisement, Design, Digital Strategy, Information, Newspaper, Strategy

Earlier this year we speculated that in 2007 "Big ad investments start streaming in". Our prognosis was heavily understated.

The Future of News: How to Survive the New Media Shift

March 27, 2007 Branding, Digital Transformation, Information Design, Newspaper, Usability

News organizations cannot continue to ignore the global shift from institutionally-controlled media to user-controlled media. They have to redefine their processes and face the obvious question: Do we still need old media for news?

10 Newspaper Myths Deconstructed

March 26, 2007 Branding, Business, Digital Strategy, Digital Transformation, Newspaper, Scrolling, Strategy

The San Francisco Chronicle is in financial trouble. InfoWorld stops printing. Time Magazine redesigns its print edition and fires 50 people. Quo vadis, newspapers?

Understanding New Media

March 16, 2007 Business, Communication, Digital Strategy, Digital Transformation, Social Media

You often hear people saying that other people understand or don't understand the media. Funny enough that the appreciative "he/she understands the media" is applied to success in old media, while "he/she does not understand the media" is applied to old media people fumbling with the Internet.

Pushers and Spammers Should Pay

March 4, 2007 Business, Communication, Digital Strategy, Digital Transformation, Entropy, Information, Strategy

The amount of spam and flooding blogs and mailboxes is getting worse and worse and worse. How should we stop it?

How to Compete With Free

February 23, 2007 Business, Digital Strategy, Digital Transformation, Intellectual Property, Strategy

You should read Mike's latest article several times. Not because it's hard to understand, but because it's amazing stuff. Read it again and again and then read through a whole series of his related articles.

Introducing iPhone Nano & Shuffle

January 11, 2007

Apple's iPhone proves again that user experience is brand experience. But I'm still unsure if I really want one; they're kind of too big and too complicated for an old man like me.

Internet 2007 Predictions

December 26, 2006 Advertisement, Business, Predictions, Strategy, Technology

After looking closer at what made the web in 2006, it is time for some bold predictions.

Technorati: Big Business with Bogus Data

December 13, 2006 Business, Communication, Digital Strategy, Digital Transformation, Strategy, Technology

Since the PR giant Edelman and Technorati are working together they are both trying to become an industry reference for statistics on the blogosphere. The question is how reliable is Technorati’s data?

Partner in Astroturfing: Boycott Technorati?

November 30, 2006 Business, Communication, Digital Strategy

We all had a bad feeling about this right from the start. Why is the blog watch-and-search engine Technorati bonding with the No.1 PR giant Edelman? Can we trust them?

Web 3.0: You Say You’re on a Revolution?

November 27, 2006 Business, Digital Strategy, Digital Transformation, Predictions, Technology

Web 1.0 started as a streaming publish-to-read medium; web 2.0 has established itself as a publishing platform for everyone. Now web 3.0 is said to be a technologically advanced Internet, where the user executes and the machines do the thinking.

Good Books Want to be Re-read

November 24, 2006 Communication, Context

Good books are good people: Books are people speaking with signs. Meeting cool people several times is nice.

Build a Plane and Fly to Sicily

November 20, 2006 Communication, Design, Technology

Since Mondays are typically low energy days, I’d like to share this story with, to reassure you: If you have a strong vision—no one can stop you.

The Electronic Gentleman

November 19, 2006 Communication, Interface, Usability

If you have a website that is not user friendly, you have an unfriendly website which basically means that you lack manners. The specialists use that word (“user friendly”) so often that they forget that “friendly” actually is an ethical term.

The 100% Easy-2-Read Standard

November 17, 2006 Design, Typography, Usability

Using 10 pixel Verdana made sense in a time when screens were 640 pixels wide. Today it is a mistake.

Read Different: Apple Ads in Japan

November 13, 2006 Advertisement, Business, Communication, Digital Strategy, Typography

Last Sunday, they started airing the “Hello, I’m a Mac… and I’m a PC” ads here in Japan. And here’s a surprise: they’re different. The Mac guy isn’t particularly cool and the PC guy is a real “salary man” type. The ads aren’t as obvious as the Western originals. In Japan, you need to be more subtle: The conversation translates as follows:

  • PC: Nice to meet you, I’m a Pasocon [Personal Computer].
  • Mac: Nice to meet you,

New Athens

November 11, 2006 Communication, Design, Information, Usability, User Testing

When people ask me about my background, they're confused. I studied philosophy. How come I do web design? In short: The old Greeks brought me here. What can Internet workers learn from the old Greeks?

Reactions to 95% Typography

November 4, 2006

An avalanche of comments, hundreds of applauding blog entries, honorable mentions from cooler and more sublime and hotter and higher places, forum discussions, translations in Chinese and partially in Italian and even blunt plagiarism was incited by one of my recent notes.

Jakob Nielsen, Time Machine?

November 1, 2006 Digital Transformation, Interface, Technology, Usability

In 2001, usability guru Jakob Nielsen—according to USA Today “the next best thing to a true time machine”—was convinced that by 2007 books would be gone and “fully replaced with online information”. Was he being serious?

Coca-Cola and The Matrix

October 31, 2006 Brand, Design, Interface, Typography

Brands make us associate positive values and positive experiences with the products they mark. Brand values are defined by the senior management in the “Brand Matrix”. Coca-Cola recently changed their brand matrix. Are we soon going to associate other things with Coca-Cola?

The Interface of a Cheeseburger

October 29, 2006 Brand, Design, Interface, Usability, User

All things have an interface. Shaping interfaces is shaping the character of things. The brand is what transports the character of things. When looking at McDonald’s, iPod, or Nintendo DS it becomes quite obvious that the interface *is* the brand.

Web Design is 95% Typography

October 19, 2006

95% of the information on the web is written language. It is only logical to say that a web designer should get good training in the main discipline of shaping written information, in other words: Typography.

Design is How it Works

October 18, 2006 Design, Interface, Usability

“Most people make the mistake of thinking design is what it looks like. That's not what we think design is. It's not just what it looks like and feels like. Design is how it works.”

CI and CSS

October 17, 2006 Branding, Communication, Modular Design

Corporate design manuals, CSS, information architecture and object oriented programming follow the same principle. They are modular.

Why is Simplicity Difficult?

October 3, 2006 Branding, Design, Interface, Typography, Usability

Simple websites are easy to use, easy to understand, nice to look at. In practice, websites are either unusable or ugly and filled with too many words. Why do designers have a hard time to keep it simple?

Internet Consulting?

May 24, 2006 Business, Communication

The Internet business took a hard hit around 2000 after the tech bubble burst. To call yourself an “Internet agency” or even an “Internet startup” was considered nothing less than masochistic. That is when most Internet companies started to get into “consulting“ and “branding” and “marketing”.

Usability News: The F-Pattern

May 24, 2006 Design, Interface, Usability

Since I’ve started developing websites I’ve been looking for the ideal layout. Today I got another hint on the direction to take. Jacob Nielsen calls it the “F-Pattern”.

Internet Users Visit Only 6 Websites

May 22, 2006 Technology, Usability, User

We now have over 75 million websites we can go to, but still we only visit six of them regularly, as we just learned from a study recently made public by Directgov. Their findings make us think of a new phase of the Internet.

Usability and Branding

April 5, 2006 Branding, Design, Information Architecture, Information Design, Usability

Your website is more important for your company and its brand portfolio than your business card, your brochures, the products you sell, your packaging, the address and the building your company resides in.

Usable Interface Design

March 7, 2006 Design, Information Design, Interface

As an information designer the interfaces we currently work on—no matter whether Apple or Windows—bother me. Yes, OS X looks a lot better than its predecessors, and Windows’ upcoming rip off of OS X looks better than the previous rip off.

The Right-Side Column: Just Noise?

February 27, 2006 Design, Interface, Usability

If it is your side column on your website you want it. But does your user read—or even: see—it? You might argue that the side column is standard. So we do need it. Do we?

Do We Really Need a Site Navigation?

February 23, 2006 Information Architecture, Interface, Usability

Whoever performed any usability tests knows that users look at the content straight away. Users first look the pictures, then at the titles, then at the text. Navigation often gets completely ignored. In my seven years of conceiving websites and monitoring usability tests I am tempted to say that navigation is useless.

How Important is Design on the Web?

February 12, 2006 Design, Interface, Usability

Internet users can give websites a thumbs up or thumbs down in less than the blink of an eye, according to recently published study report. Nature.com and Wired recently reported on the fact that we pass judgement on a website in less than a second. This sounds like good news for web designers. Is it?

Startup in Japan (2): Find an Accountant

December 12, 2005 Business, Communication, Japan, Strategy

I needed an accountant for my new company and so I checked out a couple of websites and made a couple of appointments. And if you think accountants are boring, you are so very wrong.

Startup in Japan (1): The Basics

November 12, 2005 Business, Japan, Strategy

Setting up a company in Japan as a foreigner isn’t as difficult as you might guess. Of course, it helped that I knew some things about Japan, and starting off—before I started off.

What is an Idea, and How Much is it Worth?

October 19, 2005 Communication, Strategy

An idea is not some pink cloud that looks like a bunny. The Greek word "Eidos" originally meant "form, shape", and that is what a real idea is.

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