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Usability: Usability is tied to what every person or "User" is “used to”. If somebody successfully completes their tasks, the product or service’s usability is considered high. If not, it is considered low. A designer can and should know theoretical usability standards. They can and should test the practical usability of a product or service. The only way to find out if a product is useable or not is to test it. The only way to be sure if it really is used or not is by releasing it. A useable product will be perceived as beautiful over a longer period of time, even if it has graphic deficiencies. Design Positivism suggests that usability will become an objective science with a set of laws carved in stone. In reality, usability rules are in constant flux as a medium evolves and is used by more people.

In public beta, coming soon

iA Sharing is now available in iA Presenter for Mac (beta)

A death match
We ♥ icons, madly

The Great Internet Garbage Patch

On quality

A love letter

Why did it take so long?

Interview with Business Insider

How do you deal with erroneous tweets?

How to deal with a variety of screen sizes and resolutions
Interview with DRT.fm

Freemium for News?

An outlook for L’Espresso

On mind control

What makes Japanese design so special?

You gotta keep em separated
Google vs. Apple

Branding Crimes

How to Survive the New Media Shift

Inspiration is interactive, respect is reciprocal

Don't be lazy

The old Greeks brought me here
An interview with the usability guru

Brand = UI

Deeper beauty

Style is easy, ease is hard

The F-Pattern

So what?

Webdesign is Product Design

Just Noise?

It's not useless, but almost

Do pretty websites work better than ugly ones?