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Usability: Usability is tied to what every person or "User" is “used to”. If somebody successfully completes their tasks, the product or service’s usability is considered high. If not, it is considered low. A designer can and should know theoretical usability standards. They can and should test the practical usability of a product or service. The only way to find out if a product is useable or not is to test it. The only way to be sure if it really is used or not is by releasing it. A useable product will be perceived as beautiful over a longer period of time, even if it has graphic deficiencies. Design Positivism suggests that usability will become an objective science with a set of laws carved in stone. In reality, usability rules are in constant flux as a medium evolves and is used by more people.
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A death match
We ♥ icons, madly
The Great Internet Garbage Patch
On quality
A love letter
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Interview with Business Insider
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Interview with DRT.fm
Freemium for News?
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On mind control
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Branding Crimes
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Inspiration is interactive, respect is reciprocal
Don't be lazy
The old Greeks brought me here
An interview with the usability guru
Brand = UI
Deeper beauty
Style is easy, ease is hard
The F-Pattern
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Webdesign is Product Design
Just Noise?
It's not useless, but almost
Do pretty websites work better than ugly ones?